![]() Yoshi's Strange Quest's dialogue text now works! This fixes a number of Super Mario World Hacks so that text is readable on BG layer 3. Fixed bug in DMA when the source address comes from Save RAM. Anyone has any suggestion which hack(s) I should try? Wondering if the other SMW hacks now work better. So I kind of fixed it and Yoshi's Strange Quest's garbled text is no longer garbled! ![]() But Snes9x's 1.43's DMA messes up the reading of data from SRAM, that's why the screen always screws up when dialogue's text is displayed. You see, a lot of the SMW hacks artificially enlarged the Save RAM and used it heavily as 'extra memory' and a scratch area to compose the speech dialogue's text. Jus happened to take a peek here and there and found some serious bugs in the original 1.43's DMA handling. Maybe when I'm taking a break from work I'll have a look in a few - Yes, it's dropping a full 30 frames. Ashamed to say I haven't actually looked into it myself cos I've long forgotten about it. ![]() Should be out - Some of us tried to modify the code to enable zip support, but somehow it didn't work so well.
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